Monster of the Week: Codex of Worlds

Monster of the Week: Codex of Worlds

Open the Codex of Worlds. Get ready for new monsters, and new realms! The Codex includes new content to bring different styles and settings to your Monster of the Week games. It’s written by Michael Sands and Marek Golonka, and being developed in partnership with Evil Hat Productions.
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Backers - Click here for the links and codes to download your Text-Complete Prototype PDF and free Roll20 Quickstart module!
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Unite your party of Hunters with new Team playbooks and take your supernatural adventures into new genres and fresh settings with the Codex of Worlds!

This huge 416-page expansion for Monster of the Week comes in a beautiful hardcover edition, loaded with new material for players and Keepers alike!



Your party gains new allies, new moves, and new nemeses with the Team playbooks! Fight monsters together as the galaxy-guarding Interdimensional Crisis Team. Road-trip against evil as a Touring Band. Avenge your community and your loved ones as the Last Survivors! All in all there are 15 different Team playbooks which thematically (and mechanically) unite your characters in their battle against supernatural evil.



Keepers: Leave the modern world behind with five new setting frameworks!

  • This Strange Old House has your hunters inherit a mansion packed with occult secrets, and focuses the series on discovering them all.
  • Gothic Century takes your game back to the horrors of the nineteenth century, dealing with the supernatural effects of imperialism, industrialisation, and conflict between modernity and tradition.
  • In Dreaming with the Gods, your hunters find themselves in not-quite-Europe during a surreal, mystical alternate Renaissance.
  • In the Monster Marches, explore a medieval fantasy world, where a colonial empire has riled up the spirits of the land. Here, monster hunters are outcasts—necessary but untrusted even by those they save.
  • Bone Spear takes you into the Stone Age. The hunters protect the community from monsters. However, monsters often need healing, recompense, or mediation instead of simple killing.

Or take inspiration from your own sources and use the advice inside to build your own world!


The Codex of Worlds. The moves are bigger, the stakes are higher, and the world gets weirder in this massive expansion for Monster of the Week. Pledge now and get immediate access to the text-complete prototype PDF!!

Want to try before you buy? Download our 35-page Sampler PDF for FREE from DriveThruRPG.



In case you missed the announcement, the softcover edition of Monster of the Week has sold through its latest print run so we've taken this opportunity to give the core book an upgrade! We've commissioned new cover art, run it in a beautiful (and durable) hardcover edition, and added two dozen pages featuring the Snoop and Spooktacular playbooks, new Weird moves, and other minor miscellaneous material from the Tome of Mysteries. It does not revise or change any of the rules or material in the softcover. This is the same edition of the game with two dozen pages of bonus material which were already available elsewhere.

If your copy of Monster of the Week is getting a little dog-eared (or was eaten by your local sasquatch) you can buy this new version directly from us or from your local game shop on February 27th. If you can wait a bit to get your hands on it, you can also pledge for the hardcover as part of a bundle here or as an add-on to your pledge. We will be shipping all physical rewards at the same time, so please note that you will see copies of the hardcover out in the wild before the Codex crowdfunding campaign even ends. It's not a campaign exclusive, and going forward it will be the only print version we sell.

The hardcover is a gorgeous facelift for one of our most popular games and we're excited to share it with our fans. If you can't wait, pre-order the hardcover here and it should ship by the street release of Feb. 27 (or as quickly as our fulfillment house can handle it).  If you want all your monstrous goodies to arrive on your doorstep at the same time, check out one of the options below!
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Before we get into the various pledge levels and rewards available in this campaign, we want to take a moment to acknowledge something. We realize how frustrating crowdfunding efforts can be when you are struggling with your finances. That’s why every pledge also funds at least one extra PDF which we will add to our itch.io page when the book is finalized. This pool of Community Copies will be available for anyone who’s experiencing financial hardship -- absolutely free, no questions asked.



$20 PDF + POD Edition
All backers at $20 and up get immediate access to the fully playable prototype PDF, plus get the final PDF (with all updates and full artwork) when it's done, a code to print-on-demand an at-cost copy with DriveThruRPG, AND get PDFs of all funded stretch goals.

  • Immediate access to the fully playable prototype PDF
  • Immediate access to Roll20 Quick Start Module with intro Mystery
  • Final PDF with all updates and full artwork when it's done
  • Purchase code to get an at-cost softcover print-on-demand copy
  • PDFs of all funded stretch goals
  • Community Copy of Codex of Worlds


$40 Roll20 Bundle + PDF
You get the Roll20 Codex of Worlds Bundle plus the PDF at no additional cost. In addition you get all the awards from the $20 digital level.

  • Immediate access to the fully playable prototype PDF
  • Final PDF with all updates and full artwork when it's done
  • Purchase code to get an at-cost softcover print-on-demand copy
  • PDFs of all funded stretch goals
  • Roll20 Module and Compendium Bundle
  • Community Copy of Codex of Worlds



$40 Hardcover Book + PDF
You get one physical copy of Codex of Worlds plus the PDF at no additional cost. In addition you get all the awards from the $20 digital level. Shipping to be billed separately via pledge manager after the campaign.

  • Shipping to be billed via pledge manager when books are ready
  • Immediate access to the fully playable prototype PDF
  • Final PDF with all updates and full artwork when it's done
  • Purchase code to get an at-cost softcover print-on-demand copy
  • PDFs of all funded stretch goals
  • Hardcover copy of the game
  • Community Copy of Codex of Worlds x2



$75 Hardcover Book + Roll20 Bundle
You get one physical copy of Codex of Worlds, the Roll20 Codex of Worlds Bundle plus the PDF at no additional cost. In addition you get all the awards at the $20 digital level. Shipping to be billed separately via pledge manager after the campaign.

  • Shipping to be billed via pledge manager when books are ready
  • Immediate access to the fully playable prototype PDF
  • Final PDF with all updates and full artwork when it's done
  • Purchase code to get an at-cost softcover print-on-demand copy
  • PDFs of all funded stretch goals
  • Hardcover copy of the game
  • Roll20 Module and Compendium Bundle
  • Community Copy of Codex of Worlds x2


$80 New Book Bundle
You get one physical copy of Codex of Worlds, a physical copy of the new hardcover edition of Monster of the Week, plus the PDF of both books at no additional cost. In addition you get all the awards at the $20 digital level. Shipping to be billed separately via pledge manager after the campaign.

  • Shipping to be billed via pledge manager when books are ready
  • Immediate access to the fully playable prototype PDF
  • Final PDF with all updates and full artwork when it's done
  • Purchase code to get an at-cost softcover print-on-demand copy
  • PDFs of all funded stretch goals
  • Hardcover copy of Codex of Worlds
  • Hardcover copy of Monster of the Week
  • Community Copy of Codex of Worlds x2


$80 Retailer Tier
Confirmed game store retailers (you'll be asked to provide proof of store after the campaign, before we ship) can jump in here for 4 copies of Codex of Worlds at a standard retailer discount. Ships free, only to a USA address (your store or a freight forwarder). If you want additional copies beyond 4, add $20 to your pledge for each. We recognize that now is a particularly difficult time for game store retailers, and appreciate your support!

  • 4x Hardcover copy of the game
  • Ships free, only to USA addresses.
  • Immediate access to the fully playable prototype PDF
  • Final PDF with all updates and full artwork when it's done



$150 Mega Monster Bundle!
You get one physical copy of Codex of Worlds, the Tome of Mysteries, the new hardcover edition of Monster of the Week, plus the PDFs of all three at no additional cost. You also get the Roll20 bundles for the Codex of Worlds, Tome of Mysteries, and Monster of the Week. This level includes all the awards from the $20 digital level. Shipping to be billed separately via pledge manager after the campaign.

  • Shipping to be billed via pledge manager when books are ready
  • Immediate access to the fully playable prototype PDF
  • Final PDF with all updates and full artwork when it's done
  • Purchase code to get an at-cost softcover print-on-demand copy
  • PDFs of all funded stretch goals
  • Hardcover copy of Codex of Worlds
  • Softcover copy of Tome of Mysteries
  • Hardcover copy of Monster of the Week
  • Codex of Worlds Roll20 Module and Compendium Bundle 
  • Tome of Mysteries Roll20 Module and Compendium Bundle 
  • Monster of the Week Roll20 Module and Compendium Bundle 
  • Community Copy of Codex of Worlds x4
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$25 Tome of Mysteries (softcover)
A softcover copy of Tome of Mysteries, a supplement filled with GM advice, new playbooks, and new mysteries.



$40 Roll20 Bundle
You get the Roll20 Codex of Worlds Bundle added to your order. The bundle will include a module, art pack, and compendium.


$40 Monster of the Week Hardcover
A copy of our newly released hardcover edition of Monster of the Week plus the PDF.



$40 Codex of Worlds Hardcover
An extra copy of the hardcover Codex of Worlds!
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First, a note: The shipping disruption caused by the pandemic continues to have follow-on effects. Pricing and delivery schedules remain extremely volatile. Our intention is to deploy shipping options that minimize risk and expense for both ourselves and our backers. That means we will not be able to offer a shipping option during this campaign that will service everyone. We're frustrated by the situation, but the alternative is charging some customers $40 or more (not including VAT or import fees) on a $40 book for a delivery that may be delayed by weeks or months. 

All shipping fees will be charged separately, AFTER the campaign, during pledge management. The prices below are estimates. Actual shipping prices will be determined after production is finished and we're gearing up to send out the books. Also, if you add-on additional physical copies of the game to your order, your shipping cost may increase.

Estimated shipping costs (for a single book):

  • $10 USA
  • $20 UK
  • $25 Canada
  • $30 Australia, NZ, Ireland, Norway

If we do not offer shipping to your country you may consider:

  •  Backing at the PDF + POD tier. In prior campaigns, the POD version has been ready weeks or months before the physical books have been produced. If you place your POD order as soon as the codes are ready, it's very likely you'll have a physical book in your hands before our print run reaches your local game store.
  •  Waiting until the book reaches your local retailer (online or neighborhood). Our PDF guarantee means that any time you buy one of our books new in a physical form, you get the PDF for free.
  •  Backing at the Roll20 Compendium Bundle tier. We make sure our Compendium offerings on Roll20 contain all the text from the source game, we create customizable backgrounds, full sets of tokens and clocks, handouts, and more. If you use Roll20, there's an immense amount of functionality in our modules and it's an easy way to share the game with your entire group. This level also gets you the PDF and POD copies so it's really your best bet all around. 
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Evil Hat Staff







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Our expected delivery date for all rewards: September 2023.

We have a great team on this project. Evil Hat is an experienced RPG publisher. We've run over a dozen successful crowdfunding campaigns and we've printed many roleplaying games in a variety of physical formats over the past few years.

This puts us in a fine position to take on the risks and challenges that will arise. Experience tells us that things don’t always go as planned.

Here's what we can anticipate as potential problems.

The Text: While Codex of Worlds is largely done aside from the art and other polishing touches, it's possible backers will identify some glaring issue that we need to address before we take this fully to publication. That can add time, for sure. Luckily we have several talented writers available if we need a fix, as well as layout and editing people on standby, so any necessary changes should proceed quickly.

Printing: We have a strong, established relationship with our printers. We’ve got them on tap to print the books in whatever quantity we end up needing. But printers can run into problems all the same: supply shortages, unexpected delays due to company holidays or industry events, shipping problems, printing errors, and so on. We’ve got the experience to stay atop those potential problems and the flexibility to pivot and address them promptly. In the event of defective product, we will send a replacement at no cost to you. We print our books in the USA, so there's less of a chance the economic policies of the current administration will suddenly cause the cost of the book to skyrocket or otherwise introduce problems getting the books from the printer to us.

Shipping: Packages get lost. We'll send replacements. Shipping can take longer than expected. We won't put the book on sale until all backer copies are shipped out. Shipping costs can end up higher than expected. We'll absorb the overage.

Finances: Although the ongoing pandemic continues to throw curveballs into production and shipping, we've made a nimble adjustment to expand our digital offerings and open up new revenue streams. We're solidly profitable and well-positioned in 2023 and for the foreseeable future. The biggest risk is shipping and we've learned to charge that at the time of fulfillment.

One final note: We often run two or three crowdfunding projects per year. Each one is a carefully planned process based on our 18+ successful campaigns in the past. We pride ourselves on fulfilling rewards quickly, but even so, different crowdfunding efforts can sometimes overlap. We have not had an issue tackling that. We make space for each campaign and work to ensure that resources are available to take each of our projects across the finish line. If, on the rare occasion something does go wrong, we're committed to being upfront and transparent about the issue and what we're going to do to fix it.

If there's any risk or challenge YOU can think of that we haven't mentioned here, please write in and ask. We love to answer questions, and we do our best to provide an unparalleled customer service experience whenever possible. We intend to impress you.
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project