Project Update: Stab 'em in the eyes! Grimtooth, We Salute You!
Grimtooth, We Salute You!
Ahh, the good ol’ trap. A tried-and-true staple of all fantasy RPGs that brings a smile to every gamemaster’s face, and the eventual roar of shock and surprise from the players at the table once sprung.
Nothing warms the cold, black heart of any good judge more than a perfectly laid trap. And why shouldn’t it? When used properly, a well thought out trap can be just as engaging as any NPC interaction or combat situation. Smart trap designs allow players to come up with different ways to approach and handle each trap encounter, resulting in some wildly ingenious solutions, or if things go wrong, some extremely hellacious outcomes.
But not all traps are created equal my friends, let me tell you. Having worked on over 50 traps for this project, I can definitely say that Grimtooth is one dastardly and nefarious genius. Within Grimtooth’s Old School Traps one can find all manner of traps that range from simple devices to complex mechanical marvels. There are traps that range in deadliness, from those that serve to wound nothing but a character’s pride, all the way to those that deliver instant and excruciating death. There are traps for different locations, be it room traps, door traps and even trapped items, giving the judge flexibility and options when outfitting their deadly dungeon designs. But what I love most about Grimtooth’s traps is that many of them have more than a single effect, resulting in a chain reaction of nasty things that can happen to the PCs depending upon their very own actions and reactions. This can include anything from additional traps being sprung based upon the PCs location, to traps being planted on their person that are triggered at a later time, to the releasing of a kraken…yes, I said it, a KRAKEN!
Yet, despite the myriad versions of traps provided, what they all have in common, aside from being memorable, is that they serve to challenge both the players and their characters alike. Each trap within Grimtooth’s was written to allow for different methods of detection and deactivation that are sure to keep intrepid gamers thinking and on their toes.
So, what are some of my favorite traps? I personally enjoy traps that the PCs can’t help but spring upon themselves. To quote the indelible Gary Gygax - "The worthy GM never purposely kills players' PCs, he presents opportunities for the rash and unthinking players to do that all on their own." And that is what good traps do; they lure the PCs by preying upon their greed, curiosity, or stubbornness. Case in point, the simple but effective Eye-Catching Trap, whereby overly curious PCs find out the hard way that it is not polite to stare, especially when wickedly barbed spikes drive into their eyes tearing their eyeballs straight out of their sockets as they pull away. Clever, effective, and absolutely brutal - and for that Grimtooth, we salute you!
P.S. Don't forget to share on Facebook (see below) - and vote in our latest poll! To see larger images of the poll traps, click here.
Project Update: Just How Deadly Are These Traps, Anyway? ....plus liveplay tonight!
Hello, trap-bait! I mean, faithful backers! Thanks for the continued support. Greetings to all the new backers over the last couple days. Grimtooth has a couple updates for you today.
Trap D is pulling ahead in our latest poll! The trap shown below is in the lead, but you have plenty of time to vote for this one or the others! (And check this update to see bigger versions of the trap graphics.)
"Against the Thieves Guild" live play tonight! Twenty Sides to Every Story will be playing the traps-based add-on adventure live on their channel, tonight at 5pm Pacific / 8pm Eastern. Watch the show and find out exactly how challenging it can be to raid the Guild's traps-filled base!
Keep Sharing on Facebook! Please use the achievement option at bottom of this update to share this project on Facebook.
And finally, let's hear some thoughts from the lead editor on our 5E edition of Grimtooth's Old-School Traps, about just how deadly these traps can be...
Just How Deadly Are These Traps in 5E?
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Have you thought about putting additional traps within the pit the poor pc fell into? Or is that too cruel? Say a pc begins to climb out of a pit and "dislodges" a loose rock on the way up that triggers a flow of water from behind the rock, knocking the pc off and back onto the pit floor where he can watch the pit fill with water. Or he steps on a pressure plate on the pit floor that causes the walls to squeeze together kinda like the Star Wars garbage compactor.
Project Update: Designer Diary-Daniel Bishop
There are over 2,750 backers! Grimtooth is pleased! Pleased at how many more PCs will fall into the clutches of his diabolical deathtraps. He is pleased, indeed.
Before we get to today's Designer Diary by Daniel Bishop from our DCC RPG Design Team, a few show announcements coming up later this week. Our second poll is ending in a few hours. Make sure you get your vote in! And don't forget to spread the word about this project on Facebook!
Be sure to tune into the Official Goodman Games Twitch Channel at a special date and time for this week's Traps Show hosted by the old Troll himself. Join us on Wednesday November 15th at 6 pm EST with very special guest Steve Crompton. That's right, the Trap Master himself is being let out of the Dungeon to talk traps with Grimtooth. Perhaps he will shed some torch light on the history on these fine books, and maybe reveal a few spoilers on the Stretch Goal Traps he is working on. The show will be streamed right here on BackerKit, or check out our Twitch Channel: https://www.twitch.tv/goodmangamesofficial
Curious about the 5E/DCC RPG Adventure Against the Thieves' Guild that is part of the crowdfunding campaign? Join Alex Kurowski, the author of the adventure, on Friday November 17th at 8 pm EST/7 pm CST on the Twenty Sides to Every Story Twitch Channel for a live 5E playthrough of the adventure. See the 5E traps in action during this early playtest of the 1st level of the dungeon. Check out the Twenty Sides to Every Story Twitch channel here: https://www.twitch.tv/twentysidestoeverystory
Traps and Opportunity
Daniel Bishop, DCC RPG Design Team
Project Update: Steve Crompton Interview Tonight! Plus a new poll!
Grimtooth interviews Steve Crompton! Did you know Steve Crompton is the artist and writer who illustrated and wrote many of the original Grimtooth's Traps products from way back in the day? He'll be on the Goodman Games Twitch channel tonight at 3pm Pacific / 6pm Eastern, getting
A new poll! Grimtooth wants to know: Which of these traps do you want to see full stats for? Note that in the poll, the images display at a tiny size, so read below on update for full image resolution. Here are options A, B, C or D - which would you rather see statted up?
Share on Facebook! And finally, remember to share this project on Facebook! Grimtooth is still dangling out there the possibility of a free sticker if we get enough shares!
This user contributed to this community!
Will you have any additional add-ons later like previous kickstarter books ?
Project Update: Design Diary, Facebook Shares & A Free Sticker!
Greetings, trap-bait!
I mean, kind and generous backers!
Today we have two treats for you.
First, a free sticker of ME! What better prize could there be? All you have to do is share this project on Facebook. There's even a link at the bottom of this update! If 1,000 backers share this update, we'll give a free sticker to all print backers! (Note - you must be logged into your BackerKit account to use the "share" button below.)
Second, a wonderful article about ME! Well, about how one of our 5E authors converted some of my deadly traps to fifth edition rules. Let's learn more...
How I Converted a 4-Skull Trap to 5E
How sharp can diamonds be in Fifth Edition? Let’s figure it out! But first, let me introduce the trap. Grimtooth’s description for “Water that Glimmers, Shimmers, and Kills” reads as follows:
Project Update: Another Stretch Goal Falls!
OK, old Grimtooth thinks I'm cleaning out Grimcat's litter box. If you've ever scooped a hellcat's litterbox, you are aware I have some time to present an exciting Update.
We are over 2,600 backers, and just passed $150K in funding. That means another Stretch Goal trap will be added to the book. This one is called "It Ain't Over Till It's Over", penned and illustrated by the trapmaster himself, Steve Crompton. For the diabolical details on this brand new trap, see below.
And speaking of Trapmaster Steve Crompton, how about this bit of news. Steve will be appearing with Grimtooth on a live stream next Wednesday, November 15th. As soon as we have the final show time, we will make sure we update everyone. The livestream can be found on the Goodman Games Official Twitch Channel.
And now, we present the SG Trap "It Ain't Over Till It's Over": Fight your way to the treasure room and the adventure is over… or is it?...
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How do I get the $10 off? I didn't see any way to reduce the price by $10
Project Update: PDF Preview of Grimtooth's Traps for 5E and DCC!
Here are two PDF previews, one for 5E and one for DCC. They include some true Grimtooth classics: Delvermatic Dicer and Malingerer, Chute and Hammer, Teeter-totter room, Only Time Will Tile - and a few more.
Astute readers will note that we've kept the infamous skull rating system intact! There are some 4-skull beauts in this preview.
Let us know what you think!
5E PDF Preview
DCC PDF Preview
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Hello. I have checked the previews and the DCC version of the traps seems to be more concise. Nothing wrong with that, but are the books going to be different size (5e Vs. DCC)? In fact, what is the expected size of the books?