Latest from the Creator
Leder Games
1 day ago
What's Your Preference? The 2-Player Game or the 3/4-Player Game?
There's a definite difference in "flavor" of the 2-player game of Ahoy vs. the play style of the 3- and 4-player factions. Do you have a preference for one over the other? Are you a high-conflict fan of the militant factions, or more lackadaisical in your play like the Smuggle...
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Leder Games
4 days ago
Mark Your Calendar! We’re Playing Live Tomorrow.
Hey! We'll be streaming LIVE tomorrow, November 20th at 2PM CT, here and on our Twitch channel! We're anticipating a lot of sea-faring shenanigans, as the stream will feature...
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Leder Games
5 days ago
Get Sailing with the 2-Player Factions!
The first of the new faction Tabletop Simulator Mod and Print & Play drops are in! Find the info on the main campaign page, or choose a link below! How to Play: The Blackfish...
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Leder Games
5 days ago
The Release of the 2-Player Factions | Tabletop Simulator and Print & Play
Today's the day! We've released the print & play files for the 2-player factions (The Shellfire Rebellion and the Blackfish Brigade) and updated the Ahoy Tabletop Simulator mod. Have you given them a try? Do you have a favorite? And drop any rules questions, below!
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Leder Games
6 days ago
Funded! A Wild Day and a Huge Thank You.
Hey everyone! Wow! What a great day! I really appreciate you all coming along with us! I do not write a ton of updates anymore, but Brooke extended the opportunity for me to wr...
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Leder Games
12 days ago
It's a designer question thread with Nick!
Do you have questions about the design of the Ahoy: New Horizons content? First, make sure you read the Design Diaries on Board Game Geek. Otherwise, post what you're curious about below!
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Do you have questions about the design of the Ahoy: New Horizons content?

First, make sure you read the Design Diaries on Board Game Geek.

Otherwise, post what you're curious about below!
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Please check our campaign FAQ for answers to our most common questions.

If you have questions about:

Refunds
Shipping Details (locations, VAT, fees)
Retail Orders
Shipping Timelines
Address Details (lock date, changes)

... or other logistical topics, and they are not addressed in the FAQ, please add them below!
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PROJECT UPDATE
Leder Games
CREATOR
3 days ago

Project Update: Mark Your Calendar! We’re Playing Live Tomorrow.

Ahoy New Horizons 4-player live play monday, november 20th at 2 pm ct on Twitch.


Hey! We'll be streaming LIVE tomorrow, November 20th at 2PM CT, here and on our Twitch channel!

We're anticipating a lot of sea-faring shenanigans, as the stream will feature expansion designer: Nick! As well as studio staff members Anne, Ted, and Clay. Come and see the new factions in action!


Questions and/or need Support?

Make sure you check the FAQ!

If your question isn’t listed, find the discussion here for logistics/campaign-related questions. 

If you have a question about the design, post it in the Design Discussion with Nick! 

For anything else? Reach out to [email protected]


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There's a definite difference in "flavor" of the 2-player game of Ahoy vs. the play style of the 3- and 4-player factions. Do you have a preference for one over the other? Are you a high-conflict fan of the militant factions, or more lackadaisical in your play like the Smugglers?

Let us know!
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It's dark on the outside and mentions treasures.... What's in it??? 😄

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PROJECT UPDATE
Leder Games
CREATOR
6 days ago

Project Update: Funded! A Wild Day and a Huge Thank You.

Hey everyone! Wow! What a great day! I really appreciate you all coming along with us!

I do not write a ton of updates anymore, but Brooke extended the opportunity for me to write about the Ahoy project. Here are some of my thoughts.

Nick is the lead designer of the expansion. He started noodling on some ideas for alternate factions and it came together surprisingly quickly for him. He brought to us the pitch for doing an Ahoy expansion and we started to look into the project’s feasibility.

I met Nick around January of 2018. He was interviewing to be a Graphic Designer. I am not a huge fan of skill tests on interviews, but we offered to compensate the final few candidates for an hour of their time to design a card for the then new Vast: The Mysterious Manor. He also by coincidence submitted a card about an Island Revolt. Was it fate that brought us together?

He started in February that year and quickly started applying himself to graphic design. Nick was our seventh employee. He made the move into development, showing an appetite for the subject as well as a firm understanding of design from years of playing CCGs.

Nick has been designing for us for a few years now. He helped out a great deal with Oath and Arcs card design. In Root he got many of the pieces I struggled with to work, as well as designing the Landmarks. He is now a Senior Developer! Congratulations, Nick!

I would also like to thank our Marketing Coordinator, Brooke, who is super awesome, for pulling all of this project together.

Ahoy was presented to me at PAX Unplugged by Greg Loring-Albright a few years ago. I was interested due to the asymmetry but as usual, was skeptical. We were pretty busy with our projects and we already had Root covering a game about asymmetric warfare. I gave it a chance though. I asked Cole and Nick to look at Ahoy. They tried it out and brought it back to me recommending that we should publish. At the time, we were experimenting with direct to retail releases. We went that route for this new title and put Nick in charge of the project. It turned out pretty well but without the magical push of crowdfunding we found we would run into people at conventions that were surprised by Ahoy’s existence.

This expansion gave us an opportunity to bring Ahoy to a broader audience and I am delighted by the response. Our studio operates on a more creative-focused studio model. We create projects in house and bring them to the market internally, as opposed to signing games from freelance designers. I believe neither approach is superior, I just know what works for us. These rare moments of direct funding allow us the most freedom possible to continue working in this model.

One of the dangers of the model though is that it has been a challenge to scale, that we could only bring a project out every 15 months or so. Cole, Nick, and I all have things we want to work on and this project is one of our first tests to see if we can make the model work. It has been interesting and we will continue to track our progress as we grow. 

That growth would not be possible without your help and I thank you from the bottom of my heart.

Coming up tomorrow, Kyle will be hosting a stream to do some art for Ahoy. I will also be on the stream fielding questions and rambling on about whatever I feel like. Find those details below!

Thank you for reading this for a bit. I will see you all at the finish line!

Patrick Leder

Leder Games


Celebratory Shark Cake!!!


Art Stream with Kyle Ferrin!

It's a bit of a Leder crowdfunding tradition to have a live stream with Kyle, doing what he does so well! Kyle will be joined by Patrick Leder, so bring your questions and watch some of Kyle's creative process. 

If you’d like to share in the creative fun, download a Leder-themed coloring sheet, grab your colored pencils and join us! 

Thursday, November 16th, 2PM CT on Twitch.


Questions and/or need Support?

Make sure you check the FAQ! If your question isn’t listed, find the discussion here for logistics/campaign-related questions. 

If you have a question about the design, post it in the Design Discussion with Nick

For anything else? Reach out to [email protected]



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Today's the day! We've released the print & play files for the 2-player factions (The Shellfire Rebellion and the Blackfish Brigade) and updated the Ahoy Tabletop Simulator mod.

Have you given them a try?
Do you have a favorite?

And drop any rules questions, below!


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PROJECT UPDATE
Leder Games
CREATOR
5 days ago

Project Update: Get Sailing with the 2-Player Factions!

The first of the new faction Tabletop Simulator Mod and Print & Play drops are in! Find the info on the main campaign page, or choose a link below!



How to Play: The Blackfish Battalion and The Shellfire Rebellion

We’ve prepared a couple quick how-to-play videos for the 2-player factions. With components in flux and the factions still in development, these aren’t final but should get you sailing with the current iterations.

Link to the how to play the Blackfish Brigade video on YouTube.

Link to the how to play the Shellfire Rebellion video on YouTube.


Art Stream with Kyle and Patrick | Catch the Video-On-Demand!

Kyle and Patrick hung out on an art stream yesterday! Did you miss it?

Catch the VoD on Twitch (through November 23) or on our YouTube channel.

Kyle Ferrin working on an art piece for the Ahoy New Horizons expansion on the linked live stream.


Questions and/or need Support?

Make sure you check the FAQ!

If your question isn’t listed, find the discussion here for logistics/campaign-related questions. 

If you have a question about the design, post it in the Design Discussion with Nick! 

For anything else? Reach out to [email protected]

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Leder Games
CREATOR
6 days ago
85 votes
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Any news on what exactly is in the mini expansion?

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Jim
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Would be nice to have an big box with a custom insert

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Are there going to be four new sea shanties included gratis with this expansion? :D

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Is there any way or plans to make this be playable at 5 or 6?

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We're excited about all the new content in Ahoy: New Horizons, but we want to know: what has you the most excited about expanding the world of Ahoy?

Is it the Blackfish Batallion's Surge ability?
Is it the mental picture of catapulting turtle shells?
Is it nom-nom-noming your way across the sea as the Leviathan?
... is it all of the above??
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Jim
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Would it be possible to get 12 more Ocean tiles in this expansion, I have a couple of reasons for this. The game could be sold as a stand-alone expansion. We would have more variety in the ocean tiles and perhaps have some rules in selecting to have each suit represented equally. And, perhaps larger games could be played, with more players, if the balancing would work out that is..

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