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Project Update: Claudio Sanchez Talks About No World For Tomorrow!
Beginning with a short video of Claudio Sanchez sharing what fans can expect in the THE AMORY WARS: GOOD APOLLO, I’M BURNING STAR IV, VOL. II: NO WORLD FOR TOMORROW comic book series:
Are you as excited as we are to read what Claudio and Chondra have planned? Let us know if in the comments below!
- The addition of an unsigned slipcased hardcover set and 12-issue variant cover set bundle as a new campaign level
- The addition of a signed slipcased hardcover set and 12-issue variant cover set as a new campaign level
- Unlocking Stretch Goal items like the enamel pin set as Add-On Items
- All of the above!
- None of the above!
- Two out of the three (let us know which two in the comments section of the poll)
We would appreciate your participation in this poll!
BOOM! Studios
Project Update: Eclipse Phase Character Options 💾 Digital Backer Release
I saw Dessa on Thursday in Minneapolis, collapsed with sore throat and feet after the show, woke up early on Friday morning and dashed to catch the Amtrak to Chicago. I worked all day on the train, rolled into Sprite's place around seven, caught up a little bit and did some more work. Nine PM I poured some vodka into a Red Bull, chugged it down, and promptly fell asleep. An almost perfect day, except I didn't get chance to play Baldur's Gate 3. Saturday I spent working until it was time to head across town to see Dessa again.
One of her songs, I Already Like You has a lyric that has always caught my ear:
"Fucked up the trust fall / Caught a concussion"
Running any kind of business, any kind of venture is a series of trust falls. The ongoing collaboration that you know as Posthuman Studios has been pushing forward long enough that it could legally drink. Along the way, we've taken a bunch of trust falls and tried to be holding hands underneath others doing the same. Of course there have been concussions.
If I work backwards, itemizing and categorizing those trust falls — caught or concussed — there's one commonality to them: our fans always catch us. You support our Creative Commons releases. You back our crowdfunding campaigns. You sell out our games at Gen Con and then come to the booth to tell us how much fun you had. You share your stories, not just about your games but also how they have impacted your life, your friendships, your feelings about life, love, community, acceptance. And capitalism. Lots of feelings about capitalism.
So with that, we're letting everyone backing this campaign download the digital version of Eclipse Phase Character Options today — the link comes after this backer-only jump-cut:
Project Update: Stab 'em in the eyes! Grimtooth, We Salute You!
Grimtooth, We Salute You!
Ahh, the good ol’ trap. A tried-and-true staple of all fantasy RPGs that brings a smile to every gamemaster’s face, and the eventual roar of shock and surprise from the players at the table once sprung.
Nothing warms the cold, black heart of any good judge more than a perfectly laid trap. And why shouldn’t it? When used properly, a well thought out trap can be just as engaging as any NPC interaction or combat situation. Smart trap designs allow players to come up with different ways to approach and handle each trap encounter, resulting in some wildly ingenious solutions, or if things go wrong, some extremely hellacious outcomes.
But not all traps are created equal my friends, let me tell you. Having worked on over 50 traps for this project, I can definitely say that Grimtooth is one dastardly and nefarious genius. Within Grimtooth’s Old School Traps one can find all manner of traps that range from simple devices to complex mechanical marvels. There are traps that range in deadliness, from those that serve to wound nothing but a character’s pride, all the way to those that deliver instant and excruciating death. There are traps for different locations, be it room traps, door traps and even trapped items, giving the judge flexibility and options when outfitting their deadly dungeon designs. But what I love most about Grimtooth’s traps is that many of them have more than a single effect, resulting in a chain reaction of nasty things that can happen to the PCs depending upon their very own actions and reactions. This can include anything from additional traps being sprung based upon the PCs location, to traps being planted on their person that are triggered at a later time, to the releasing of a kraken…yes, I said it, a KRAKEN!
Yet, despite the myriad versions of traps provided, what they all have in common, aside from being memorable, is that they serve to challenge both the players and their characters alike. Each trap within Grimtooth’s was written to allow for different methods of detection and deactivation that are sure to keep intrepid gamers thinking and on their toes.
So, what are some of my favorite traps? I personally enjoy traps that the PCs can’t help but spring upon themselves. To quote the indelible Gary Gygax - "The worthy GM never purposely kills players' PCs, he presents opportunities for the rash and unthinking players to do that all on their own." And that is what good traps do; they lure the PCs by preying upon their greed, curiosity, or stubbornness. Case in point, the simple but effective Eye-Catching Trap, whereby overly curious PCs find out the hard way that it is not polite to stare, especially when wickedly barbed spikes drive into their eyes tearing their eyeballs straight out of their sockets as they pull away. Clever, effective, and absolutely brutal - and for that Grimtooth, we salute you!
P.S. Don't forget to share on Facebook (see below) - and vote in our latest poll! To see larger images of the poll traps, click here.
Project Update: Riccardo Latina First Cover Reveal!
Project Update: Mark Your Calendar! We’re Playing Live Tomorrow.
Hey! We'll be streaming LIVE tomorrow, November 20th at 2PM CT, here and on our Twitch channel!
We're anticipating a lot of sea-faring shenanigans, as the stream will feature expansion designer: Nick! As well as studio staff members Anne, Ted, and Clay. Come and see the new factions in action!
Questions and/or need Support?
If your question isn’t listed, find the discussion here for logistics/campaign-related questions.
Project Update: New Art Sketches
Jay here! We're halfway there through this crowdfunding project and I wanted to reach out to show off some new art for Grand Guignol and Harvest. Right now everything's just sketches, but the level of detail being applied to these setting elements do an amazing job of building out the historical world of 18th/19th century England and the strange magic present there.
These depict The Blood That Flows and The Embrace of Night, two setting elements from Grand Guignol, with art by Rowan MacColl.
We have just 11 days to support Grand Guignol and Harvest, so be sure to tell your friends. Don't forget that last update we released the manuscript of Grand Guignol to all backers, so if that's something that interests you, be sure to go check it out!
Project Update: Get The High Ground With Star Crossed Love Letters!
You probably know that I Have the High Ground is Jess Levine's heart-pounding two-player game of loaded banter and posturing before a climactic duel.
And so you must think: those two games would go together really well, right?
Well, Jess and I did play the two games on the Party of Onepodcast, mashed up as one continuous story about alien diplomats who ended up in a chili cook-off for planet Earth...
Now, you can get I Have the High Ground as an add-on to your SC:LL Backerkit Order!
OR... you can get the limited edition premium version that includes dice, tokens, and everything else you need to play:
Thanks so much to Jess Levine for suggesting this mashup, and to Jeff Stormer for letting us take over his podcast for a week. We had SO much fun playing these games together, and it's pretty clear that Jess and I share a lot of values when it comes to designing games - player collaboration, tension, emotions first, mechanics that draw from life (in her case, from real-life fencing!) and you know... being hot.
Add I Have the High Ground to your order today!
<3
Alex
Project Update: Just How Deadly Are These Traps, Anyway? ....plus liveplay tonight!
Hello, trap-bait! I mean, faithful backers! Thanks for the continued support. Greetings to all the new backers over the last couple days. Grimtooth has a couple updates for you today.
Trap D is pulling ahead in our latest poll! The trap shown below is in the lead, but you have plenty of time to vote for this one or the others! (And check this update to see bigger versions of the trap graphics.)
"Against the Thieves Guild" live play tonight! Twenty Sides to Every Story will be playing the traps-based add-on adventure live on their channel, tonight at 5pm Pacific / 8pm Eastern. Watch the show and find out exactly how challenging it can be to raid the Guild's traps-filled base!
Keep Sharing on Facebook! Please use the achievement option at bottom of this update to share this project on Facebook.
And finally, let's hear some thoughts from the lead editor on our 5E edition of Grimtooth's Old-School Traps, about just how deadly these traps can be...
Just How Deadly Are These Traps in 5E?
Project Update: Morph Recognition Deck Upgrade, EP2 Reprint, and NPC File 2!
As we wind up this week, glad to say that the Morph Recognition Deck Upgrade has been unlocked — at the same price as the original deck. If you'd been waiting to select it as an add-on, now is the time!
A few answers to FAQs that have come up on the way:
- Yes, Character Options is Creative Commons-licensed!
- The Character Options PDF will be released on November 20th or 21st.
- We will add some more merchandise to the project later in the campaign as well!
Eclipse Phase Second Edition Reprint — Price Lock
We are incredibly close to needing to reprint Eclipse Phase Second Edition. It is possible that the cover price will have to be raised for the second printing. If you are getting EP2 via this campaign — by pledge level or add-on — you will lock in your copies at the current price.
Not Stretch Goals
We want to elevate the following information: if you back this campaign for $100 or more (not counting shipping) you will also get free digital copies of NPC File 2 and Your Whispering Muse when they are released! These titles are stretch goals from the Eclipse Phase Second Edition Kickstarter campaign, and they're both in writing/development now.
NPC File 2
If you're a Patreon subscriber, you'll have seen some NPC File 2 excerpts recently, but if you haven't we have some news about that book!
The original NPC File book included 33 NPCs and 9 variants, all packed into only 15 pages. Our initial plans for NPC File 2 were a little expanded, probably around 24 pages and 40 NPCs. As we outlined the book, ideas flowed and we ended up expanding the NPC list to 46 archetypes — and also 46 named NPCs for each archetype. We expected that we'd do a half page for each NPC, ending up with a book about 48 pages. Here's the complete list of NPC archetypes — those in green are written and laid-out (including their named compatriots, who I've redacted for now!).
As we got into writing and initial graphic design it became obvious that plan wasn't feasible — we were simply trying to jam too much onto each page. So NPC File 2 will now be a ~96-page book, and we've shared some pages on our Patreon to certain backer levels. Here's a couple of those pages for you:
Once we've finished writing and layout we'll be commissioning art, and then the digital book will be available for supporting backers, and shortly after that available to the public!
Support
Thank you for your support of the Character Options campaign, and stay tuned for the PDF coming nearly next week!
Project Update: Funded! A Wild Day and a Huge Thank You.